OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL graphics API designed for embedded systems such as smartphones, tablets, and other mobile devices. It is commonly used for rendering 2D and 3D graphics in applications, games, and user interfaces on these platforms. OpenGL ES defines a set of rendering functions and data formats that allow developers to create visually appealing and interactive graphics experiences while optimizing performance for resource-constrained devices.
Whether you're looking to get your foot in the door, find the right person to talk to, or close the deal — accurate, detailed, trustworthy, and timely information about the organization you're selling to is invaluable.
Use Sumble to: