OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL graphics API designed for embedded systems such as smartphones, tablets, and other mobile devices. It is commonly used for rendering 2D and 3D graphics in applications, games, and user interfaces on these platforms. OpenGL ES defines a set of rendering functions and data formats that allow developers to create visually appealing and interactive graphics experiences while optimizing performance for resource-constrained devices.
This tech insight summary was produced by Sumble. We provide rich account intelligence data.
On our web app, we make a lot of our data available for browsing at no cost.
We have two paid products, Sumble Signals and Sumble Enrich, that integrate with your internal sales systems.