GLSL (OpenGL Shading Language) is a high-level shading language based on the syntax of the C programming language. It is used to write shaders, which are small programs that run on the graphics processing unit (GPU). GLSL shaders are used to define the rendering pipeline, allowing developers to control the appearance of 3D objects and scenes. It is commonly used to define how light interacts with surfaces, apply textures, and create visual effects.
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