Wave Function Collapse (WFC) is an algorithm for procedurally generating tile-based or pattern-based content. It works by defining a set of possible tiles or patterns and the rules that govern how they can be arranged next to each other. The algorithm then iteratively collapses the 'wave function' of each tile, determining its final state based on its neighbors and the defined rules. It's commonly used for generating textures, levels, and other content in games, art, and architecture.
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