Q-learning is a model-free reinforcement learning algorithm to learn the value of an action in a particular state. Specifically, Q-learning seeks to learn a policy that tells an agent what action to take under what circumstances. It does not require a model of the environment (and so is 'model-free'), and it can handle problems with stochastic transitions and rewards without requiring adaptations. For any finite Markov decision process (MDP), Q-learning finds an optimal policy in the sense that it maximizes the expected value of the total reward over all successive steps, given the starting state. Q-learning is commonly used in robotics, game playing, and resource management.
Whether you're looking to get your foot in the door, find the right person to talk to, or close the deal — accurate, detailed, trustworthy, and timely information about the organization you're selling to is invaluable.
Use Sumble to: