Poco, short for Plain Old Class Objects, is a fundamental concept in software development, especially in object-oriented programming. It refers to simple objects that primarily carry data. They typically have few or no behaviors (methods) beyond basic accessors (getters and setters). Poco objects are often used as data transfer objects (DTOs) to move data between different layers of an application, or between different systems. The simplicity of Poco objects makes them easy to serialize, deserialize, and work with in various contexts.
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