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Observers

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**Observers**

What is Observers?

In software design, the Observer pattern is a behavioral design pattern that defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. The object that maintains the state is called the subject, and the dependent objects are called observers. Common uses include event handling systems, model-view-controller (MVC) architectures for GUI development, and publish-subscribe messaging systems.

Which organizations are mentioning Observers?

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