Jitter, in the context of telecommunications and computer networks, refers to the variation in delay of data packets. It is a disruption in the consistent timing of data transmission. High jitter can negatively impact real-time applications such as VoIP, video conferencing, and online gaming, leading to audio and video artifacts, packet loss, and a degraded user experience. It's commonly addressed through techniques like buffering, traffic shaping, and QoS (Quality of Service) mechanisms.
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