Tech Insights
HLSL/GLSL

HLSL/GLSL

Last updated , generated by Sumble
Explore more →

What is HLSL/GLSL?

HLSL (High-Level Shading Language) is a proprietary shading language developed by Microsoft for use with DirectX. It's primarily used in video games and other real-time 3D graphics applications to define the visual appearance of objects, including lighting, textures, and special effects. Shaders written in HLSL are executed on the GPU.

What other technologies are related to HLSL/GLSL?

HLSL/GLSL Complementary Technologies

Vulkan is a low-level graphics API that uses HLSL/GLSL-based shader languages. It complements HLSL/GLSL by providing the API surface where the compiled shaders are used.
mentioned alongside HLSL/GLSL in 2% (128) of relevant job posts
Metal is a low-level graphics API from Apple that uses its own shading language, but is conceptually similar to Vulkan and DirectX, and can be considered complementary in that it provides a rendering target for graphics code.
mentioned alongside HLSL/GLSL in 2% (93) of relevant job posts
OpenGL is a graphics API that uses GLSL as its primary shading language. While older versions had a fixed pipeline, modern OpenGL relies heavily on shaders. Thus it is complementary to GLSL/HLSL
mentioned alongside HLSL/GLSL in 0% (65) of relevant job posts

Which organizations are mentioning HLSL/GLSL?

Organization
Industry
Matching Teams
Matching People

This tech insight summary was produced by Sumble. We provide rich account intelligence data.

On our web app, we make a lot of our data available for browsing at no cost.

We have two paid products, Sumble Signals and Sumble Enrich, that integrate with your internal sales systems.