Gaussian Splatting is a novel rendering technique that uses 3D Gaussians to represent a scene. Instead of using meshes or neural radiance fields (NeRFs), it represents the scene with a collection of 3D Gaussian primitives. These Gaussians are optimized to reconstruct the scene from a set of images, and rendering is performed by projecting and blending these Gaussians. This method is particularly efficient for real-time rendering of complex scenes, offering high-quality results with relatively fast training times. It's commonly used in applications requiring photorealistic rendering, such as virtual reality, augmented reality, and game development, especially for rendering static scenes or environments captured from real-world imagery.
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