Behavior trees are a mathematical model of plan execution used primarily in robotics, game development, and other autonomous systems. They provide a modular and hierarchical approach to creating complex behaviors by combining simple actions and conditions into a tree-like structure. They are commonly used for controlling the AI of non-player characters (NPCs) in video games, managing robot actions, and coordinating automated tasks. Behavior trees offer advantages like clear structure, ease of modification, and reactivity to changing environments.
This tech insight summary was produced by Sumble. We provide rich account intelligence data.
On our web app, we make a lot of our data available for browsing at no cost.
We have two paid products, Sumble Signals and Sumble Enrich, that integrate with your internal sales systems.