Behavior trees are a mathematical model of plan execution used primarily in robotics, game development, and other autonomous systems. They provide a modular and hierarchical approach to creating complex behaviors by combining simple actions and conditions into a tree-like structure. They are commonly used for controlling the AI of non-player characters (NPCs) in video games, managing robot actions, and coordinating automated tasks. Behavior trees offer advantages like clear structure, ease of modification, and reactivity to changing environments.
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