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behavior trees

behavior trees

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**behavior trees**

What is behavior trees?

Behavior trees are a mathematical model of plan execution used primarily in robotics, game development, and other autonomous systems. They provide a modular and hierarchical approach to creating complex behaviors by combining simple actions and conditions into a tree-like structure. They are commonly used for controlling the AI of non-player characters (NPCs) in video games, managing robot actions, and coordinating automated tasks. Behavior trees offer advantages like clear structure, ease of modification, and reactivity to changing environments.

What other technologies are related to behavior trees?

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